Paldeck No. 159B
Knocklem Ignis
“Blazing Suit of Armor”
Upon disassembly, it is capable of being reassembled and functioning again. Mixing parts from different individuals will trigger a fatal cognitive error that causes its systems to overheat.



Where to get Knocklem Ignis in Palworld
Every wild spawn point for Knocklem Ignis, placed exactly where it is in the world, not sketched from sightings.
How to breed Knocklem Ignis
31 pairs produce Knocklem Ignis, which sits at breeding rank 210. The easiest are below.
Stats
Bars are measured against all 288 Pals, and the rank beside each is this Pal’s place in that field.
Work Suitability
Innate passives
Every Knocklem Ignis is born with this passive, on top of its random rolls.
Partner Skill
When activated, a steel resolve increases Knocklem Ignis's Attack by 60~210% and Defense by 60~210% for a limited time.
Active Skills
| Lv | Skill | Element | Power | Cooldown | Range |
|---|---|---|---|---|---|
| 1 | Fires three flaming arrows in succession
that home in on an enemy. | Fire | 120 | 8 | 500-5000 |
| 7 | Generates two flaming tornadoes on either side
before launching them at an enemy. | Fire | 200 | 12 | 700-3000 |
| 15 | Creates a wall of flames at the enemy's location.
The wall of flames will remain for a while,
and deal damage to the enemies it touches. | Fire | 250 | 12 | 0-5000 |
| 22 | Creates multiple spheres of fiery energy,
from which countless fireballs shoot towards the enemy. | Fire | 300 | 16 | 0-5000 |
| 30 | Fires countless volcanic bombs into the sky.
After a while, the bombs rain down around their originator. | Fire | 450 | 20 | 0-2000 |
| 40 | Infuses the surrounding ground with energy,
causing it to explode after a set amount of time. | Fire | 500 | 24 | 100-1000 |
| 50 | Creates a giant ball of flame and hurls it at an enemy.
The ball explodes over a wide area upon impact. | Fire | 600 | 30 | 500-5000 |
| 70 | Knocklem Ignis's exclusive skill.
Takes a big swing and throws the flaming ring from its back.
The ring flies in a circular trajectory. | Fire | 700 | 30 | 0-3500 |
Possible Drops
| Item | Amount | Rate |
|---|---|---|
| 2-3 | 100% | |
| 2-3 | 100% | |
| 2-3 | 100% | |
| 2-3 | 100% | |
| 1-3 | 50% | |
| 1-3 | 50% | |
| 1-10 | 10% | |
| 1-5 | 5% | |
| 1-3 | 3.33% | |
| 1-2 | 2.5% | |
| 1 | 2% |
Type matchups
Super-effective hits deal 1.2x damage. The Pals shown are the toughest of each element, so these are the fights the matchup actually decides.
