All nine elements, verified

Palworld Type Chart

All nine elements, what each beats and what beats it. A super-effective hit deals 1.2x damage. Every element is strong against exactly one other, except Fire which covers two, and Neutral which beats nothing.

The in-game chart

The same diagram the in-game Paldeck shows. Arrows point from an element to what it beats.

Palworld element matchup diagram

Matchup matrix

Rows attack, columns defend. Highlighted cells are 1.2x.

ATK \ DEFNeutralNeutralDarkDarkDragonDragonIceIceFireFireWaterWaterElectricElectricGroundGroundGrassGrass
Neutral1x1x1x1x1x1x1x1x1x
Dark1.2x1x1x1x1x1x1x1x1x
Dragon1x1.2x1x1x1x1x1x1x1x
Ice1x1x1.2x1x1x1x1x1x1x
Fire1x1x1x1.2x1x1x1x1x1.2x
Water1x1x1x1x1.2x1x1x1x1x
Electric1x1x1x1x1x1.2x1x1x1x
Ground1x1x1x1x1x1x1.2x1x1x
Grass1x1x1x1x1x1x1x1.2x1x

Element by element

Neutral36 Pals
Strong vs
nothing
Weak to
Dark
Browse Neutral Pals
Dark70 Pals
Strong vs
Neutral
Weak to
Dragon
Browse Dark Pals
Dragon25 Pals
Strong vs
Dark
Weak to
Ice
Browse Dragon Pals
Ice38 Pals
Strong vs
Dragon
Weak to
Fire
Browse Ice Pals
Fire43 Pals
Strong vs
Ice, Grass
Weak to
Water
Browse Fire Pals
Water47 Pals
Strong vs
Fire
Weak to
Electric
Browse Water Pals
Electric25 Pals
Strong vs
Water
Weak to
Ground
Browse Electric Pals
Ground44 Pals
Strong vs
Electric
Weak to
Grass
Browse Ground Pals
Grass46 Pals
Strong vs
Ground
Weak to
Fire
Browse Grass Pals

It is 1.2x, not 1.5x

A super-effective hit deals 1.2x damage. The 1.5x figure often quoted elsewhere is a different mechanic entirely: the bonus for hitting a body-part weak spot, which applies whatever the elements involved.